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Games Software in Brazil: Market Snapshot to 2019

Published OnNov, 2015
Pages13
License 
FormatPDF
Cement: 2014 Market Review and Forecast
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Summary

"Games Software in Brazil: Market Snapshot to 2019" contains detailed historic and forecast retail sales values of Brazil Games Software. The report provides an opinion to help companies in the retail industry better understand the changes in their environment, seize opportunities and formulate crucial business strategies.

Key Findings

This report is the result of Conlumino’s extensive market research covering Brazil Games Software. It provides detailed historic and forecast sales value of the market at category level. "Games Software in Brazil: Market Snapshot to 2019" provides a top-level overview and detailed insight into the operating environment of Brazil retail industry. It is an essential tool for companies active across Brazil retail value chain and for new players considering entering the market.

Synopsis

• Overview of Brazil Games Software.

• Historic and forecast sales value for the Games Software for the period 2009 through to 2019.

• Sales comparison for all the categories active across Brazil Music, Video and Entertainment Software market for the period 2009 through to 2019.

Reasons To Buy

• Provides sales figures for Brazil Games Software.

• Allows you to analyze market, as the report offers detailed historic and forecast retail sales values, with a comparison of other retail sales categori

Table of Contents

1 Introduction
1.1 What is this Report About?
1.2 Definitions
1.2.1 This report provides 2014 actual sales; while forecasts are provided for 2015 – 2019
2 Games Software in Brazil Market Overview
3 Games Software in Brazil: Historic Sales Data
3.1 Games Software, Sales Data, 2009–14
3.2 Music, Video and Entertainment Software – Historic Category Analysis, 2014
4 Games Software in Brazil: Forecast Sales Data
4.1 Games Software, Sales Data, 2014–19
4.2 Music, Video and Entertainment Software – Forecast Category Analysis, 2019
5 Appendix
5.1 About Conlumino
5.2 Disclaimer
List of Tables

Table 1: Conlumino Retail Category Definitions
Table 2: Games Software in Brazil, Sales Value (US$ bn), 2009–14
Table 3: Music, Video and Entertainment Software in Brazil, Category Analysis by Sales (US$ bn),2014
Table 4: Games Software in Brazil, Sales Value (US$ bn), 2014–19
Table 5: Music, Video and Entertainment Software in Brazil, Category Analysis by Sales (US$ bn), 2019
List of Figures

Figure 1: Games Software in Brazil, Sales Value (US$ bn), 2009–14
Figure 2: Music, Video and Entertainment Software in Brazil, Category Analysis by Sales (US$ bn),2014
Figure 3: Games Software in Brazil, Sales Value (US$ bn), 2014–19
Figure 4: Music, Video and Entertainment Software in Brazil, Category Analysis by Sales (US$ bn), 2019
Toys and Games in Brazil: Market Snapshot to 2019
"Toys and Games in Brazil: Market Snapshot to 2019" contains detailed historic and forecast retail sales values of Brazil Toys and Games. The report provides an opinion to help companies in the retail industry better understand the changes in their environment, seize opportunities and formulate crucial business strategies. Key Findings
Toys and Games in Brazil: ISIC 3694
Figure Toys, Other Toys, Table and Other Non-video Games, Trains and Construction Sets, Video Game Consoles. Data coverage:
Hasbro do Brasil Ltda in Toys and Games (Brazil)
Traditional Toys and Games, Video Games. Data coverage:
Mattel do Brasil Ltda in Toys and Games (Brazil)
Traditional Toys and Games, Video Games. Data coverage:
Toys and Games in Brazil
Despite the negative economic environment in Brazil in 2015, the category of toys and games performed above expectations in value terms, being able to offset the inflation rate in the country. Industry-related measures such as the migration of production to the national territory helped companies to balance losses with imported products, which was

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